![]() ![]() ![]() : OpenGL: Reverted use of glBufferSubData(), too many corruptions issues + old issues seemingly can't be reproed with Intel drivers nowadays (revert -23 changes). : OpenGL: Fixed restoration of a potentially deleted OpenGL program, by calling glIsProgram(). : OpenGL: Fixed GL loader crash when GL_VERSION returns NULL. : OpenGL: Properly restoring "no shader program bound" if it was the case prior to running the rendering function. : OpenGL: Restore front and back polygon mode separately when supported by context. (minor and older changes stripped away, please see git history for details) If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp. Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. See examples/ folder for examples of using this. You can use unmodified imgui_impl_* files in your project. Renderer: Large meshes support (64k+ vertices) with 16-bit indices (Desktop OpenGL only). Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. This needs to be used along with a Platform Backend (e.g. ![]() dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline ![]()
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